![]() Historically, the first infinite zoom animations can be found in the two movies Cosmic Zoom by Eva Szasz and Powers of Ten by Ray and Charles Eames, both 1968 and both based on the 1957 children's book Cosmic View by Kees Boeke, which deals with the relative size of things in the universe. In 2022 Nikolaus Baumgarten released a new successor Infinite Flowers. It can be done only once a day, and always resets at 6:00AM, based on Nintendo 3DS 's system clock. The goal of the tunnel is to go through and find out how long the player will travel through it. Nikolaus Baumgarten revisited the concept again in 2015, together with Sophia Schomberg they created Arkadia, a peaceful and lush botanical fantasy plant world. The Infinite Tunnel ( Japanese: En'en Ton'neru) is a tunnel found at present-day Harrisville in Yo-kai Watch 2. In 2007 the successor Zoomquilt 2 was released. The Zoomquilt was first released in Shockwave and Flash format, and ported to modern web standarts in 2013. This will occur when the screen or browser that is selected for sharing is displaying the Collaborate session at the time. When the Zoomquilt first came out in October 2004, it immediately went viral. When sharing an application or screen in Collaborate, it is possible to inadvertently produce a tunnel view, or infinite-window effect. The goal of the Zoomquilt was to create a seamless animated infinite zoom illusion. The Gridcosm website wasn't animated back then and just displayed static images. On Gridcosm, anybody can contribute, which results in a very anarchic and chaotic picture. The fun of it was to pick up and transform what the other person left and see how the painting evolved in unexpected ways.Īnother inspiration for the Zoomquilt was the Gridcosm project, a similar infinite collaborative picture started in 1997 and still ongoing. They would reserve a spot and get a frame with a border of the neighboring tiles they had to blend their artwork into. ![]() An artist would contribute a single tile of a patchwork painting called a "Quilt". It worked similiar to the surrealist drawing game Cadavre Exquis. The project was started by Nikolaus Baumgarten and emerged from a scene of people creating collaborative patchwork paintings together over the internet in the early 2000's on websites like.
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